And since everything is logical, you won't find yourself in a situation when you simply have to guess and try using items just to see if that works (like in some old school adventures). This approach makes the game to stand out among other modern adventures while giving the players joy of figuring out a solution on their own. You know, like toaster sending a satellite signal or robot showing a hologram of a giant bird to scare off people. Basically, you switch logic circuits, parameters and commands between various objects to make them do something they were not supposed to do. Beyond a Steel Sky has a lot of interesting puzzles, however, the majority of those are based not on using items, but on hacking things. And even though it's not a point and click adventure, the game is far from being a walking sim or an intercative movie. The story, the characters, the witty writing, the bittersweet ending, the visuals, the music and voice overs - everything is perfectly done. But it offers a lot of fan service while being a very solid adventure on its own. So I did before playing this game, and BASS plays incredibly well after almost 30 years! Of course, Beyond a Steel Sky is a different game, it's not a point and click adventure, for one. 13h PlayedI've been a fan of Broken Sword games, but never played Beneath a Steel Sky.
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